Hello and welcome to my website.

My name is Martin LaLand Romero and as a visual effects artist, I have worked for video games and film the past 7 years. My projects included several game titles and shorts, a 3D TV series, and game cinematics. My main focus is designing lifelike particle effects using proprietary engines and 3D applications. I have created special effects such as explosions, smoke, clouds, liquid, fire, cloth, debris and rigid bodies simulation. I often use photo realistic texturing and lighting to bring my particles to life.

Titles Worked On:

  • Unannounced Mobile (2015)
  • Dawngate PC (2014)
  • SimCity: Cities Of Tomorrow PC (2013)
  • Unannounced PC, Console (2013)
  • Tomb Raider Console/PC (2013)
  • Thor: God of Thunder Console (2011)
  • Marvel: Ultimate Alliance 2 Console (2009)

Tools used:

Proprietary Game Engines, Unreal Engine 4, Unity 5, PopcornFX,  Houdini 13, Maya 2015, 3Ds Max 2015,  Photoshop CS6, After Effects CS3 and Nuke X as well as plugins like FumeFx, Thinking Particles, Afterburn, Vray, and RayFire.


  • Good understanding of the dynamics and procedural simulation through the use
    of sprites, particles, emitters, fields, collisions, rigid-bodies, soft-bodies and fluid
    dynamics simulation
  • Team collaborator, effective communicator and good at problem solving
  • Current with new techniques, most recent software and
    participate in the CG community
  • Versatile learning new pipelines, engines, and software
  • Mentoring of team members and skilled in creating tutorials for external artists