Here is completed piece using 3Ds Max, Vray, Thinking Particles and FumeFX, all the  passes were put together in Nuke.

The most part of the sim and render time took place on the little details, I ended up using motion blur in post production, I had more control and it increased the render time enormously.


Below you’ll find a few R&D stages of the burning ash project above.

Leave a Reply

Your email address will not be published. Required fields are marked *